Rules

Below are the rules for the Minecraft SMP. Every player is expected to know, respect and follow these rules at all times. If you have any questions about the rules, please ask a member of staff. The rules are divided into six chapters. Each chapter is further subdivided into multiple paragraphs.

Each paragraph has a unique identifier, which you can use to refer to it, e.g. “COMN-B”. Some paragraphs are further subdivided into multiple rules, which are numbered. For example, “INTR-C3” refers to the third rule in paragraph “INTR-C”.

Some rules have alternative identifiers. These are listed in parentheses, e.g. “COMN-C2 (alt. ENVI-6)“. These alternative identifiers are no longer used, but are kept for historical purposes. Many players will still use these identifiers, so we included them here for clarity.


Responsibility (RESP)

RESP-A

Players are responsible for the following, regardless of their intentions:

  1. Players are responsible for actions taken with their account.
  2. Players are responsible for structures they own, as well as any entities that are or spawned inside of them.
  3. Players are responsible for entities they interact with.

RESP-B

All players are expected to know and understand all rules. Not being aware of a rule does not excuse a player of responsibility.


Player Interaction (INTR)

INTR-A

All interactions with other players must be consensual. This also includes PvP and roleplay. Don’t treat others as they do not want to be treated. This is one of the most important principles of playing on Alinea.

INTR-B

Lawsuits are considered roleplay, and are only allowed insofar all participating players consent.

INTR-C

Traps are allowed, but only under the following restrictions:

  1. Players can only build a trap in a structure they own.
  2. The presence and danger of a trap must be clearly communicated, for example through a series of well-positioned glowing signs.
  3. If a player is trapped, that was not aware of the presence or danger of a trap, the builder of the trap has full responsibility.

INTR-D

Protections granted to players in this chapter extend to their pets.


Ownership (OWSP)

Like on any server, and in the real world, players can own things on Alinea. However, unlike on a lot of servers, there is no formal claiming system. All things owned are protected by mutual trust.

OWSP-A

There are two things players can own on Alinea:

  1. Structures. Single blocks, or a loose collection of blocks, are not considered structures. They must be a part of a greater whole, like a house, a farm, or a mob grinder.
  2. Items.

Anything not on this list cannot be owned by players. Individual blocks are not considered structures. Land cannot be owned.

OWSP-B

Players can sell, trade or give away anything they own to other players. Players have full authority over the things they own. This means players cannot use, steal, move or destroy things owned by others.

OWSP-C

You can enter a structure you do not own, unless the owner of the structure has clearly indicated you cannot. This can be done, for example, with a sign, or verbally. (alt. ENVI-7)

OWSP-D

Players can acquire ownership in the following three ways.

  1. Creation: Any structure built or item crafted by a player is automatically owned by that player.
  2. Transfer: Players can transfer their ownership to other players.
  3. Adoption: Players can adopt what is unowned. To adopt a structure, a player must actively use and maintain, or remove it. When a player adopts a structure, they inherit any items inside. There are no such restrictions on adopting items.

Adoption is the most common way to acquire ownership of items, while creation is the most common way to acquire ownership of structures.

OWSP-E

There are three different ways players can lose ownership of something:

  1. General Inactivity: If a player has not been active on Alinea for some time, they will lose ownership of everything. How long this period of inactivity must be depends on the seniority of the player: players who have been playing on Alinea for a long time can enjoy longer periods of inactivity. Players are encouraged to consult with staff before invoking general inactivity, but it is not required. (alt. ENVI-5)
  2. Specific Inactivity: When general inactivity is not an option, specific inactivity may be invoked. Specific inactivity applies to structures only. If a player has not used and maintained a structure for a significant amount of time, they will lose ownership. Players must consult with staff before invoking specific inactivity on others’ structures.
  3. Ban: Players that are not whitelisted or banned have all their ownership transferred to staff immediately.

If players are going to be inactive for a prolonged period of time, they are encouraged clearly indicate so with signs. Include the date of your expected return. While these signs do not have to be respected by other players, other players can choose to respect them if they wish.

OWSP-F

Players are only allowed to own two elytras at a time. Elytras you are selling are considered yours until sold, and thus must respect this limit.


Community (COMN)

Alinea is an SMP, which means the world is shared between a lot of players.

COMN-A

Players must always respect the environment. Even if no one lives in an area now, they might want to move in in the future.

  1. Do not grief anything. This includes your own structures.
  2. Do not deforest areas outside of structures. Replant saplings when gathering wood.
  3. Do not cause forest fires.
  4. Do not blow up large areas without cause.
  5. Always chop down a tree fully. Do not leave down floating trees.
  6. Keep the terrain neat, and don’t litter. Repair creeper explosions. Clean up nerd poles.
  7. Keep rivers navigable for everyone.
  8. Looting player-built structures is not allowed, regardless of how active the owner is. Consider adopting the structure instead.

COMN-B

When someone dies near a player, that player must make a best effort to rescue the items dropped, taking into account their own safety. Lost and found barrels in public areas can be used to secure these items.

COMN-C

Generally, players are allowed to build anywhere. There are two exceptions to this:

  1. Players cannot build in public areas without consulting staff. Public areas include places like roads, squares and park used by the community.
  2. Players cannot build in or around a structure owned by another player, without consulting them first. The minimum distance at which no consultation is required depends on the size of the structure, and the size of the build. (alt. ENVI-6)

Lag and stability (LGST)

We do not put heavy restrictions on what type of farms players are allowed to build, but in exchange we expect players to be responsible with them.

LGST-A

Do not exploit the game under any circumstances. This includes breaking bedrock, duping items or blocks, TNT-dupers, x-raying and flying.

LGST-B

Do not cause lag, or build anything that does. Do not crash the server or other players. Do not build chunk loaders.

LGST-C

Every household is allowed to have four villagers. Players can obtain an exception to this rule by contacting staff.


Modifications (MDFC)

MDFC-A

With modifications, what is important is the ends, not the means. Modifications are allowed insofar they are not used to break any rules. For example, a free-cam modification is fine, but using it to x-ray is not.

MDFC-B

Players cannot use modifications to automate the game. This includes auto-building and auto-fishing modifications. In-game automatic farms that do not use any modifications are allowed.

MDFC-C

Special permission is granted to use the following mods:

  1. Auto-clickers are allowed.
  2. Minimaps are allowed insofar they are not used to x-ray.
  3. Modifications that automatically switch items, tools or armour in a player’s inventory are allowed.
  4. Modifications that automatically eat are allowed.
  5. Schematic modifications are allowed insofar they do not break any rules. This means they cannot be used to automatically build.

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